150+ features, dual-mode menu, unified bot system, interactive RCE protection and a full changelog going back to legacy builds. Every release is scanned, documented and previewable below.
Sniper Triggerbot — hold-key + scoped → auto-fires on target with humanized click cadence, bone / FOV / visibility config.
Anti-Stun — drops incoming KO_ / shot_partial / FLOOR_hit anims, gated by firearm-only and targeted-at-us by default.
Fake Lag Godmode — CLEO-style cyclic BulletProof toggle with configurable delay + jitter, presets, optional auto-disable in vehicle and when stopped.
Panic Key (default F12) — instantly disables every feature; second press restores the previous snapshot.
Smooth Aimbot: Weapon Category Filter (pistols / SMG / rifle / etc.) controls when the aimbot is allowed to fire.
Smooth Aimbot: Per-Weapon Individual Overrides — 47 weapons, each with its own enable / FOV / smoothness / bone.
Smooth Aimbot: Multi-Bone Target Selection — combobox + "+" popup for multi-select; aimbot picks the bone closest to the crosshair.
Smooth Aimbot: Dead-Target Filter — no longer locks onto bodies during the 3-second death animation.
Auto Scroll: humanized timing — post-shot delay + jitter + reload window replaces the trivially-detectable insta-swap.
Auto Scroll: per-weapon presets, configurable slots and required weapon ID.
Friend List: Save / Load actually works now (was silently broken), Delete Selected button, auto-loaded on startup and exported on every Save Settings.
Friend List: "Ignore Friends" toggle in Smooth Aimbot now actually applies.
Auto GPS Nav: Auto Recalculate — recomputes the route on the fly when you deviate.
Ingame Handling Editor — live-edit vehicle handling parameters from inside the menu.
Adaptive menu size — works on sub-FullHD displays.
Fixed
Vehicle Cam (Q + E) side-view fix.
Menu Colors Configuration — no longer resets to defaults (text was getting reset to white, etc.); color customisations now persist across game restarts.
Auto-Reconnect: cancellable retry timer — no more thread leaks.
Threadpool: removed the idle busy-wait.
SendBeacon: better error logging and a thread re-entry guard.
Auth Key packet: bounds-check on malformed input.
Menu text: ASCII fallback for fonts without the U+2014 (em-dash) glyph.
Removed
RefreshRate hook — reduces crashes; the game is now locked to the monitor's native refresh rate (Hz).
2026-04-23
Previous stable
Advanced Mode redesign, major ESP / aimbot / connection fixes, Map Stealer, Auto-Reconnect, tunable Auto Scroll and Stream Proof.
Advanced Mode redesign: brand-new modern menu window (sidebar + content) replaces the old menubar, with categorized tabs, live counters, a real global search and color-coded toggles covering 100+ features.
TE Dashboard window retained as a lightweight quick-toggle panel, accessible from the new menu header.
Vehicle ESP "Show Empty Vehicles" option that renders parked cars without a driver in a muted grey color.
Silent / Smooth Aimbot: proper vehicle support — new "Target Players in Vehicles" and "Aim While In Vehicle" (drive-by) toggles; in-vehicle bones now fall back to the vehicle position when they come back as zero.
Smooth Aimbot weapon-category filter: pick which firearm classes (Pistols, Shotguns, SMGs, Assault, Rifles, Heavy, Thrown, Melee) the aimbot is allowed to fire under.
Pickup Finder: multi-select list, per-pickup Teleport and Use buttons (RPC 131 PickedUpPickup), scan-range slider and "only tracked" filter.
Ping Changer: user-friendly "Target ping" mode — set the ping you want to have, amplification is auto-tuned every ~1 s against your real ping; manual amplification retained under Advanced.
Animation Loop mode.
Map Stealer: dump every streamed object on the current server to a .pwn file — full position + rotation, ready for CreateObject() pastes.
Auto-Reconnect: tunable delay / backoff / per-reason gates for RPC 130 Connection Rejected, plus split on-kick / on-ban triggers.
Lock Bypass: automatically enables the specific RPC NOPs (TogglePlayerControllable, SetPlayerFacingAngle, ShowDialog, ApplyAnimation, ClearAnimations) for a short window around vehicle entry — no more manually toggling NOPs to bypass vehicle locks.
BitStream Recorder: configurable playback end-behavior (stay where playback ended / restore pre-playback position / go to recording start) and optional start-of-playback warp.
Stream Proof: rewritten as a proper state machine with silent retry — OBS can now be started at any time (even mid-game) and will attach when ready, no more "activate too early and HUD disappears" failure mode.
Auto Scroll: fully configurable (toggle interval, ammo threshold, primary / secondary slots, weapon-id filter, aim-gate) instead of hardcoded sawn-off defaults.
Fixed
Vehicle ESP: "only tracer line" bug that appeared when sitting as a passenger for a long time (SAMP vehicle-pool fallback for out-of-sync sVehicleID).
Vehicle ESP: deduplicated multi-passenger vehicles — buses / trains with 5+ players no longer render the same box 5x per frame, big FPS win in crowded servers.
Skeleton ESP: validated bone positions (zero / NaN / stale-buffer rejection) — no more random skeleton lines drawn across the map.
Pickup Finder: highlight color is actually red now (was accidentally magenta despite the UI label saying "[Red]").
Lagshot: ping source priority fixed — the fresh cache filled by our RPC 155 (UpdateScoresPingsIPs) handler is now preferred; SAMP's iPing field is only the fallback.
TE Mod Players: detection now survives the SAMP server's 31-byte AIM_SYNC truncation and the server-injected sender-id offset — beacon reliability went from "works sometimes" to deterministic.
TE Mod Players panel: "Active Users: 1 but list empty" — list now uses the authoritative server-side player id, fixing the silent row skip.
Smooth Aimbot "Target Players in Vehicles": driver / passenger now properly targeted (getPlayerPos in-vehicle override was sending aim to world origin).
BitStream Recorder playback: no longer shows as AFK — playback packets now bypass the recording-NOP filter and user-input RPCs (chat, commands, dialog response) stay unblocked even with "Block Other Traffic" on.
Stream Proof: second-activation-breaks-overlay — the broad OBS patterns no longer attach to random internal functions thanks to a vtable-detour precondition and prologue + call-count validation on candidates.
Removed
ESP: two non-functional toggles (Frustum Culling, Batch Rendering) — the underlying code paths were never wired up.