Pulled directly from the in-game Beginner / Advanced menu. Use the search + filter strip to narrow by category, safety (Safe / Risk) or mode (Beginner / Advanced). Hover a card for the exact tooltip the game shows.
Core security against crashes, exploits and RCE. Always-on foundation.
Blocks invalid RPC/packet values that cause crashes or remote code execution.
Hides the menu from screen-capture tools (OBS, Discord share, etc.).
Delays outgoing packets to simulate lag — breaks server-side hit detection.
Automatically attempts to bypass common ban methods (IP / serial / GPCI).
Rotates GPCI fingerprint to defeat GPCI-based bans.
Randomises nickname between reconnects.
Toggle visibility of custom mods for this session.
Validates incoming packets for malformed or malicious data.
Validates incoming RPC calls for invalid or dangerous parameters.
Scans incoming data for PE (Portable Executable) headers indicating code injection.
Detects Return-Oriented Programming chains in incoming data.
Detects common shellcode patterns (NOP sleds, syscalls, etc.).
Analyses data entropy to detect encrypted / compressed payloads that may contain exploits.
Dumps suspicious assembly from incoming packets to te_mod/protection for later analysis.
Aimbot variants, weapon modifiers and engagement tooling.
Auto-aim at the closest valid target within range.
Fires rays without visibly rotating the camera — with optional Lagshot compensation.
Gradually steers the mouse toward the target for a more natural look.
1.0.3.2 — Silent / Smooth Aimbot now properly targets drivers and passengers inside vehicles.
1.0.3.2 — drive-by mode: keeps the aimbot running while you're inside a vehicle.
1.0.3.2 — Smooth Aimbot only activates for selected firearm classes (Pistols / Shotguns / SMGs / Assault / Rifles / Heavy / Thrown / Melee).
Compensates for my + target ping using the latest RPC 155 (UpdateScoresPingsIPs) snapshot.
Invulnerable to all damage.
Makes your vehicle indestructible.
Removes weapon reload animation / time.
Increases weapon fire rate.
Removes weapon recoil.
Never run out of ammunition.
Automatically performs the C-Bug crouch technique while firing.
Replays outgoing bullet packets for increased effective fire rate.
Visualises incoming / outgoing bullet paths in world space.
Flight, speed, teleport and movement utilities.
Fly freely with WASD + Space / Shift. X to stop.
Smooth surface-level flying with stabilisation and auto-level.
Continuously jump while running for a speed boost.
Hold ALT while driving to boost vehicle speed beyond normal limits.
Increase walking / running speed.
Teleport to the world position under your crosshair.
Rapidly rotate character to break aim-reads and dodge snipers.
Automatic silent footsteps for stealth traversal.
Auto-scroll weapon switching for rapid swap tricks.
Prevents damage from falling.
Cancels the falling animation entirely.
Slow / Normal / Fast / Custom — independent for AirBreak and SurFly.
Off / Warn / Auto-Disable — protects against altitude / speed spikes that ping anti-cheats.
Visual / animation walk styles.
Classic reverse-glide walk.
Exaggerated hip walk preset.
Inverts walk cycle direction.
Cartwheel-style locomotion.
Spirals around forward vector.
Random stagger offset.
Rapid micro-movement to confuse aim-reads.
Orbits target while advancing.
Rotates fast around self.
Mirrors input axis.
Micro-teleports along path — pseudo-walk.
Clips through non-solid geometry.
Bouncy spring-based locomotion.
Bullet-time style slowed walk.
Adds screen-shake effect while walking.
Alternate axis-shifted locomotion.
Gravity-field warp per step.
Rapid colour-cycle spin animation.
Wall-hack and info overlays — fully ImGui-based for smooth AA.
Shows player names, health, distance through walls.
Render bounding boxes — toggle 2D or 3D mode.
Live HP and armour bars over players.
Lines from screen origin to every player.
Player nickname overlay.
Skeleton wire overlay using bone indices.
Renders pickups (weapons / money / health) through walls.
Shows device/connection metadata of other players.
Live ping of every player on screen.
Shows what action (stand / sit / reload / drive) a player is doing.
Arrow showing where each player is aiming.
Navigator to nearest pickups of a chosen type.
Auto-route overlay to chosen waypoint.
Overlay for vehicles with hide-empty / show-empty modes and distance cap.
Draw ESP through the ImGui background list — smoother AA, faster than D3D immediate.
Overlays, HUD and fake-data visuals.
Display current frames per second.
On-screen log of feature activations — colour-coded by status.
Shows who is currently spectating you.
Highlights other players using #TE Project.
Replacement modern scoreboard overlay.
Scoreboard toggled on-demand instead of hold-TAB.
Ambient snow particle effect.
Ghost-style hologram effect on players.
Distortion / prank sound overlay.
Spoofs FPS-reported value to the server.
Vehicle manipulation and God-of-Cars toolkit.
Lifts target vehicle vertically.
Causes target vehicle to desync / glitch.
Rapidly cycle door states on surrounding vehicles.
Teleport target vehicle next to you.
Enter locked vehicles.
Turn current vehicle into a tank-grade weapon.
Engage God-of-Cars — all surrounding vehicles become controllable.
Let bots execute GoC actions in unison.
Gather nearby vehicles toward you.
Explode target player via vehicle ram.
Slap target with a flying vehicle.
Fire vehicles as projectiles.
Spin surrounding vehicles into a tornado.
Drop vehicles from the sky around you.
Unified bot system — overview, list, functions, auth, settings.
Initialise the bot manager in Proxy or Localhost mode.
Quick-connect 1 / 10 / 50 / 100 bots.
Spawn every connected bot at once.
Bots act as zombies — attack any player on sight.
Bots spam chat messages (configurable delay).
Bots spam kill events.
Bots repeatedly join / leave the server.
Bots overload the server with traffic.
Bots echo every message you send.
Bots repeat every command you send.
Bots follow you in formation.
Bots swarm you from all directions.
Bots physically attack the selected player.
Bots lift objects with jetpack physics.
Bots hunt and kill players.
Bots crash target player clients.
Bots form a circle and crash anyone inside.
None / OL Follow / Circle / Shooter / Line / OL Sun formations.
Three methods: Auto-Dialog, Replay Steps, Manual — auto-authenticates every bot.
Flooders, chat, automation and other tooling.
Target selection system for aimbot / bots / GoC.
Interact with arbitrary dialog IDs from outside the expected flow.
Suppresses chat history leaks.
You flood kill messages (single-client).
Floods #TE Chat — private network only.
Spams matrix-style animated text.
User-defined flood payload.
Encrypted private chat between TE users.
Force-connect as 0.3.7-R5 client.
Automatically reload Lua scripts when source changes.
Execute Lua scripts inside the game process.
Automated checkpoint farming for servers with CP rewards.
Loads custom map data for offline / private use.