
Fullstack developer and reverse engineer behind Team Exploit. I build everything from C++/D3D9 internals to modern web dashboards, ensuring each TE release ships with production-grade tooling and stealth.
Leading TE Project with full 0.3.DL support, silent-aim improvements, and server-friendly stealth mechanics. Adopted AI-assisted development methodology for architecture design, code review and UI refinement.
Architected BE GUI, automated replay/bot systems, and RPC interception layers. Introduced modern UI/UX for cheat overlays.
Reverse engineered SA:MP internals, prototyped the first Team Exploit builds, and built a closed testing community.
Other focus areas: reverse engineering, exploit mitigation, "white hat" security research, and building stealth automation for multiplayer ecosystems.
Starting with build 1.0.3.1, TE Project leverages AI tools (Claude Code) as part of the development workflow. AI assists with:
All code is reviewed, tested, and approved by the developer before shipping. AI is a tool in the workflow, not a replacement for expertise.